capcom
'Remember Me' Is Where the 'Life Is Strange' Devs First Tested Time Travel
Dontnod Entertainment was remixing the recent past well before Max’s Arcadia Bay adventure.
Today’s Fighting Game Story Modes are Simply the Best
‘Marvel vs. Capcom: Infinite’ follows ‘Injustice 2’ and ‘Street Fighter V’ in featuring a bedazzling, baffling campaign of silliness.
Save Your Money, 'Street Fighter II' for Switch is a Remix We Don't Need
Save your money, Switch owners—this fighter might carry a famous name, but it’s as fresh as moldy socks.
We Discuss Telltale’s Technical Woes, Our Favorite Gaming Details on Waypoint Radio
You’ve come to the right place to hear about really detailed gun reloading animations.
Most NES-Era Games Don't Hold Up, But 'Disney Afternoon' Does
The compilation of early 90s Disney games holds up beautifully, with a welcome rewind button that takes away any NES-era sting.
If There’s to Be a Dino Crisis Comeback, Please Make it a Terrifying One
If Capcom does choose to revive its survival-horror series, it needs to emphasize the scary side of it over anything else.
Capcom Explains the Long, Confusing Journey of Making 'Resident Evil 7'
Originally, they were going to make a sequel in the same style as 'Resident Evil 6.'
Let's Talk About How 'Resident Evil 7' Falls Apart at the End
In the closing hours, 'Resident Evil 7' isn't content to go its own way, falling into the same traps as its predecessors.
Watch Angela ‘Overkill’ Hill Do Her Street Fighter Intro
The strawweight UFC fighter did a bang-up Sagat impression at weigh-ins today.
Why ‘Ghost Trick’ Is the First Game I’ve Finished in 2017
It’s not new, it is clever, and it’s held off ‘Yakuza 0’ and ‘Resident Evil 7’ for my game time.
Appreciating the Funny Side of ‘Resident Evil 7’
It’s truly horrific in places, but in others, Capcom’s latest might have you thinking of the violent slapstick of ‘The Young Ones’ or ‘Bottom’.
Family Matters: How Humans Became the Real Horrors of ‘Resident Evil 7’
We speak to the game’s producer and director about how a less-is-more approach makes for a more relatable and scarier experience.